Tool · T1
Crop Profit Calculator
The number that actually decides your layout is profit per day — not sell price. Plug in a crop, your processing, and your season, and see exactly how much each tile earns while you sleep. Values are bound to game version 1.6.x.
Profit / day —
- Per-harvest value
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- Harvests in window
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- Window total profit
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- Raw (no processing)
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Applicable conditions and exceptions
- Profit per day is computed over a 28-day season (or 84 days for a 3-season Greenhouse run). Regrowing crops compound their one-time seed cost; one-shot crops are replanted each cycle.
- Processing replaces the per-harvest sell value. Pick Wine for fruit and Juice for vegetables (the game separates them); Jelly for fruit, Pickles for vegetables.
- Quality is selected directly. Fertilizer (Basic / Quality / Deluxe) raises your average quality — choose the quality you expect to harvest; Deluxe is required for Iridium.
- Artisan profession adds +40% to Wine, Jelly, Juice, and Pickles (it does not apply to Oil, Coffee, or tree sap).
- Figures assume you can process every harvest (enough kegs/jars). Real-world throughput is machine-limited — see the keg vs jar guide. This tool models growing-day return, not keg cycle time.
- Bound to 1.6.x; the 1.7 update may adjust values and will be re-checked before release.
Want the formula and every coefficient? Read the calculation logic, or see why Ancient Fruit wins the long run.